

By medieval times, the ideas of the Greeks had been lost and new literary traditions grew out of the Christian interpretation of scripture. During these times, we see the beginning of two key ideas that persist today. First, the idea of a literary “canon,” or the books everyone is supposed to know, grew from ideas about the Biblical canon. Second is the idea of interpretation, which is finding meaning in texts, rather than exploring how good literature works (which was Aristotle’s approach). However, interpretation back then was meant to discover the author’s intent, just as interpreting scripture was meant to unveil divine intention. The renaissance brought little new thought to interpretation, though it did revive Aristotle’s work and that’s how his ideas reached us today.
Just after World War II, a new form of interpretation came about which was called “New Criticism,” which, oddly enough, is an idea about 80 years old (makes me think of a more recent trend dubbing itself “New X”). This school of thought arose as a response to interpretation based on authorial intention. Instead, new critics advocated a form of interpretation more familiar to the modern day English class, which we now call “close reading.” This is trying to derive meaning from the text based on the words themselves and requires little esoteric knowledge of the authors and classical texts necessary for earlier interpretation. This is the method of interpretation used today in most English classes, and the time in history it grew out of is taught in any literature theory class.3 There is a great deal of writing and discussion from this time that formed what we now see as interpretation and this is the era of history most pertinent to what we do today.

And finally, we arrive at video games, hopefully with you somewhere short of bored out of your mind. History has yet to be written in video game criticism. There have been books written, online videos made, and more, but even only a few years ago, real game criticism had yet to begin, and there are good reasons for that, as several people agree.5 Yet now the dawn of a new type of criticism is just beginning, and it’s foolish to ignore the history that brought us here. We who choose to do game criticism have the chance to stand on the shoulders of giants, and we should take that chance. Game scholars, designers, gamers, and observers can benefit from this history, and we all should. This history gives us the result of a lot of hard, theoretical work in criticism. This history tells us how people have thought about literature and film. The only work left is to adapt it to our own use.
1. “Literary Criticism,” Wikipedia, accessed September 20, 2011, http://en.wikipedia.org/wiki/Literary_criticism.
2. Aristotle, Poetics, trans. S. H. Butcher (Procyon Publishing, 1995), accessed September 20, 2011, http://libertyonline.hypermall.com/Aristotle/Poetics.html.
3. Michael Delahoyde, “New Criticism,” accessed September 20, 2011, http://public.wsu.edu/~delahoyd/new.crit.html.
4. Lloyd Michaels, “Editor’s Note,” Film Criticism, accessed September 20, 2011, http://filmcriticism.allegheny.edu/News.html.
5. Why There Are No Great Video Game Critics (Yet),” Whatever (blog), June 23, 2006, http://scalzi.com/whatever/004301.html.
2. Aristotle, Poetics, trans. S. H. Butcher (Procyon Publishing, 1995), accessed September 20, 2011, http://libertyonline.hypermall.com/Aristotle/Poetics.html.
3. Michael Delahoyde, “New Criticism,” accessed September 20, 2011, http://public.wsu.edu/~delahoyd/new.crit.html.
4. Lloyd Michaels, “Editor’s Note,” Film Criticism, accessed September 20, 2011, http://filmcriticism.allegheny.edu/News.html.
5. Why There Are No Great Video Game Critics (Yet),” Whatever (blog), June 23, 2006, http://scalzi.com/whatever/004301.html.
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