The first episode is on narrative in a game called Bastion developed by Supergiant Games. Check it out:
I hope you enjoy some actual game criticism.
To approach a modern video game as though it is a toy is to approach a Tyrannosaurus Rex as though it is a kitten. As such, video games deserve some serious thought about what they mean and where they're going.
Games like the one you showed, have a very interesting play style. I have not really heard of a game that has a narrative in the background while you are actually playing. My question is that, will gamers be attracted to new ideas like a constant emergent narrator in the background? I know this game just came out this year, but if I start to see more games with this play style, then it could be the next generation of games. I personally do not like this idea, but I do like emergent game play. If there is an option to turn off the narrator, then I might play this game. Although my style of games is different then others, this video was very interesting to watch, and I appreciate your criticism.
ReplyDeleteThis is easily the best video in the class I have seen so far. The pace, execution, and visuals are perfect. I enjoyed your review of the game; it high-lighted the important aspects of the game in an unbiased way, but you did not mention any pitfalls or negatives.
ReplyDeleteExcellent work with the video, your editing skills are very apparent. I love games like this that make you part of the cut scene essentially. I love to be in the action when I play a game, story is a nice touch, but cutting me out of the game for a few minutes is not. Good work you have pointed out a lot of favorable characteristics modern games should mimic.
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